We fight fake wars, and we have a template in real war. bassically we can make all the same decisions that our real militaries do. For example, Marine corps. Platoons are in essence ordered in 3's. 3 men make a fireteam 3 fireteams make up a squad. 3 squads make up a platoon. 3platoons make up a company. So forth and so forth. The formations and tactics are sound, as well as the structure. However, some things don't translate. For example small squad formations, guardsmen just aren't as good in warhammer as a real soldier or Marine is. In essence, while we can take our structure from them, there are some things that don't translate.
For example, lets say that you have a rifle platoon, that being the above formation. Which is around 600 points if well equipped. The basics here is more men, more bodies to throw at the enemy. Without men you can't fight a war. Same goes for warhammer, if you can't take a beating, you can't win. Now the real fun, comes in the support for these platoons. As the points rise, I will simply add more of these platoons, to compensate. But the support is the real flavor.
Lets say I'm goin' against orks. I'll pack my normal platoons in, but I'll take more anti-infantry heavies. Or space marines, I'll still pack my normal platoons, but I'll take more anti-heavy infantry.
Lets say I want to spice it up, I'll field a normal platoon, some vets, and then pack storm troopers in vendettas, and play with that.
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