Tuesday, January 25, 2011
Mortar Madness Monday
SO, mortars. What makes them so special as to deserve an entire article just on them? well, for starters, their cheap cheap cheap. So cheap in fact, you can field 15 mortars for 300 points. So what do you do with 15 mortars? Well for starters, how many times have you wanted to fire that lascannon at the enemy transports, but couldn't because something was in the way? well, mortars just plain ol' don't have that problem. They can shoot over everything and everything, and have range 48, so that's a good deal of the board open for them to shoot at. Enemy troops who rely on cover particularly despise the ol' mortar, because, well, it beats the shit out of them. Between denying cover, being str 4 blast, and pinning (most units relying on cover have low morale, ie: guardsman, tau firewarriors) so the mortar, is the cheapest heavy weapons unit, hell, in a regular squad, its only FIVE points. So I mean, do the math, if you're goin in, go in balls out, with a mortar. However, I must stress, it is better as a heavy weapons team, as then it can take full advantage of its range.
Do you suffer from a company command squad that never does anything but issue orders? slap a pair of mortars on that bit, and boom, now you can give orders all day long, sit behind your own lines, and just shoot and shoot and shoot. Throw in a commander of ordinance, and you got yourself quite the artillery package.
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