In essence, there aren't a lot of ways for guard to deploy. For example, you either have too many models to have any kind of strategy other than fill up the table, or, your vets and valks are so sparse, that you either deploy them together or apart, and that's that. The real strategy comes in, where to put your units in the mess of models.
I find that in the center, a hardened core of counterattack guardsmen, backed by flanks on either side of shooting guardsmen, and the very outskirts of the table, with my tanks and sentinels in cover. My sentinels being entirely a distraction, with cameleoline and lascannons, hopefully getting my opponent to shoot at them, because he fears the lascannon. Anywho, so that's what I like, the hardened center and edges, with more bite, surrounding the shooting units that are doing the damage.
Other options to consider:
Null deployment:
Biggest thing with this, is it takes away the "alpha strike" mentality that everyone likes to think guard are all about, because that makes them simpler. The key here, is to take the right officers and transports. Your entire guard army can come in, in unique ways. For example, valkyries and vendettas can outflank with scouts, or deepstrike. Storm troopers can deepstrike, infiltrate, or outflank, if you give a platoon Al' Raheim, you can have them outflank, and you get a fine officer. The thing to avoid here, is playing the game as a normal game, just with a different deployment, your opponent will chew you up piecemeal, and you'll be screwed.
The big push:
Here is a strategy, that is very hard to work, and one of my favorites. Only works against armies that don't have space marines, tyrannid or daeomons in the title. Basically, get chenkov, straken, and a whole bunch of guardsmen and conscripts. Use the conscripts upfront, as a meatshield, as you run up the side of a table. Use tanks if you got em, to guard the flanks of the blob of guardsmen. Once the conscripts die, bring em back on, and sit them on your objective, if they die again, put em right back. If they never die (lol) then on the 4th turn just call em back, so on the 5th they'll be there. Anywho, once you breach the enemy line in close combat, chenkov and straken with their stubborn and get back in the fight rules, should certainly help your men stay in the thick of it, sprinkle in a few priests and commisars, and if you have the points, ogryns, and BAM you have a decent, fun to play army.
The Ham Sandwich:
Straight up guard deployment, lots of tanks, lots of guardsmen, in one big line. This has two advantages over the other two, and its generally the most popular. The biggest plus here, is that your whole army, can shoot, the whole game. There is the simple strategy of guard, KEEP SHOOTING. but do this enough, and you may get a little bored of it, which is where those damn strange ones come in.
well there you have it, a few of your options regarding deployment, stay tuned for more
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