Sunday, January 30, 2011

Platoon structure


I try to take 3 platoons when I can. Two being anti heavy infantry, and one being anti light infantry. I do that, because I fight space marines more than anything now. But anywho, structure for anti heavy infantry:
platoon command squad:
platoon standard
plasmagun
rocket launcher team
3x squads:
plasma pistol
plasma gun
rocket launcher

4x heavy weapons squads:
2 squads of autocannons
1 squad of mortars
1 squad of lascannons

For my other platoon, replace all plasma guns with grenade launchers, all plasma pistols with bolt pistols, and all rocket launchers with heavy bolters. Oh, and replace the 4x heavy weapons, with a squad of 30 conscripts.

These squads aren't all that cheap and that's a lot of men. But trust me, it's effective against most opponents. Space Marines represent a massive problem for guard, as there is only a 5% chance for a guy with a lasgun to wound a space marine. which is awful. But crank that up to a 42% chance with a plasma gun or plasma pistol. Worth its weight in gold.

Heavy weapons are unique choices here. In that I like the idea of heavy weapons squads. See, alot of people don't take heavy weapons squads, cuz in theory, just kill one, and there is a fifty percent chance of the whole unit fleeing. which means 100+ points could run off the table after taking a single wound from a str 6 or higher gun. Now, that sucks. BUT! heres the thing, those squads aren't the focus of many opponents, I have no idea why, but they tend to focus on the infantry squads for some reason, I guess they are used to space marines, where the troops are the focus. I don't know, but really, I have usually not lost a heavy weapons team after losing just one, usually I get my points worth out of them, so don't worry too much, unless you're incredibly unlucky.

Now the 3rd platoon, with the heavy bolters and grenade launchers, their focus is less on firepower, and more on bodies on the table. My conscripts are often scoffed at, but look at my article on them I wrote recently, they're not that bad, and rather handy. Now when these guys fight, they do the bulk of the dying, but that's ok, its their job. Whenever possible I present them as the target, I put them on the hardest objectives, I put them first in the assault, all that goodstuff. Because when they die, its not my heavier platoons dying.

I like to field this company with my 3rd platoon (heavy bolters) in the middle, flanked by first and second (rocket launchers and plasma) this gives my 1st and 2nd platoons the range their rockets can handle, and my heavy bolters a range they are more accustomed to.

Anywho, there you go, next up, Lieutenants!

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