Tuesday, January 18, 2011
Cameleoline
Ok, so, for smaller games, and against certain opponents, I love to field a totally different armies, than just my standard guard army. For example, sometimes I run an all grenadiers list, other times I run an all cameleoline list, and that's the one I'm writing about first.
For starters, the emphasis on both of these armies, is veterans, and at ten points a man, I have to be a lot more careful with my lads. However, with the ballistic skill, and saves of space marines, My guardsmen can live up to their veteran reputation.
My standard squads generally consist of a sniper rifle, a grenade launcher, and either a heavy bolter or rocket launcher. I tend to gravitate toward bolt pistols as well, if I have the points I always upgrade to plasma pistol if I can.
The whole point of this particular list is the basic guardsman, relying on more elite infantry, and making each man count. Now unlike space marines, we can't actually go toe to toe with the bigger boys, but, we can take a beating from shooting like nobodies business, just think space marines, but twice as much! since when has the problem with space marines been toughness 4? no its their Goddamn 3+ saves. With cameleoline, we get those too! just gotta be in cover is all. The cameleoline vet list, I like particularly, because it allows me to field a more realistic modern day force, with less emphasis on ridiculous firepower, and more on taking cover, and keeping men alive.
So moving along, I also like to take Creed for this list. Without Lieutenants, I have to be able to give orders somehow, and Creed gives me a 24 inch bubble, and 4 orders a turn, more than enough to give my vets the juice they need. I also like to give vox casters here, usually, I hate to do that, but with each order being do or die, I can sacrifice a special weapon for creed and give him a vox, the voxes on the guardsmen squad never having been the problem for me.
So with all this said, any particular strategies? It's more of basic target priority, and terrain construction. As the battlefield is crafted, I naturally look for any ways possible to be in cover, and deny that cover to my enemy.
I never use this army against space marines, it just won't add up in a victory for me, nor do I use it against particularly assault oriented armies. But, against other guard, against tau, against necrons, against eldar, and against certain tyranid builds, the simple fact of having a more elite army, will win you the day.
Tanks in this list are also welcome, as they provide you with more anti-horde weapons, leaving the tank killing to your BS4 heavy weapons.
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