Thursday, January 27, 2011

Conscripts on the table? WUUUUT

Alright, so Conscripts are often laughed at. That's because your average guardsman is the slidescale here (take that space marines). While a veteran, who is barely better than a guardsmen, BS 4... and what else? oh, equipment options... I see. Anywho, that guy, is 2 points more than a guardsmen. Then the conscript must be dirt cheap! nope. The guy who takes a hit to his WS BS oh, and his leadership? just consider it leadership 0. That guy, is one point less than his brethren. Yeup, for one minor stat boost, + 2 points. For 3 major dives, -1 point... Good job Robin... Oh but wait, they have endless reserves! Well, you have to really try to fit in the ever unwieldy chenkov, who has the worst possible loadout for an officer, oh, and good orders? forget about em, he only gets MMM, and GBITF, woooo. oh, and not only do you have to take this overpriced baron, but look! it costs more than the unit to be able to bring it back! awesome! so for 30 conscripts (the only number I recommend fielding them in) chenkov, AND send in the next wave, we're lookin at almost 300 points here. for a unit that will flee whenever someone shoots at it! how could that possibly be fieldable in any sensible commanders army?!

Well, here's how! (since you asked so nicely) in short, They are perfect deployment zone guardians. If you find yourself fortunate enough to field these lads and have an objective in your deployment zone, it can literally be, impervious to enemy capture. With a little forethought, just call the boys back in for another round, and put them on the objective! If you don't have objectives, then use them to cover the basalisks. Make sure chenkov or straken, or someone to help them hold on a little longer is around, and they will surely do better. Stick a priest in there, and more people will hear his rhetoric so just about everyone is happier for that, as in CC they won't be entirely terrible now, even WS2 gets some hits in on 5+ rerolls.

Why 30? well, see, 20 is too few to win at anything, and too many points for send in the next wave. 40 and 50 are too many men to be moving around and too many points, just to have them all flee in a single round of shooting. 30 is the balance between the too.

meatgrinder anyone? in the early stages of the game, where I really don't give a crap what happens to my conscripts, I looooove to just run them up. why? because if the enemy shoots at them, then guess what? they aren't doing anything! because they will appear right back at my own lines in the time it takes to reload a clip. So I throw these guys out with the biggest possible target on their chests, and dare the enemy to kill them. If they don't, then I have a unit in my pocket over there, if they do, then my actual men, are still aok. more importantly, I LOOOOVE guard in assault, and these lads let me do just that, without worrying about the men one bit!.

killing stuff with them! remember, any unit in CC will hit on a 5+ so against a deamon prince, they will do alright. So I find the biggest baddest assholes the enemy has. And throw them right at him. Then maybe after they inflict a single wound, and all get slaughtered, my opponent will grow over confident, and then straken and Nork, hit em, and he goes down for the count pretty easily. oh, and the conscripts? they're back by this point to go and die again.

anywho, good luck with fielding your conscripts, and if you don't like conscripts and you bought the models? guess what? they double as guardsmen and vets... so yeah! lol

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