Friday, March 11, 2011

Stormboyz

So, after trying out a few things in vassal 40k, I have decided to alter my ork army plans. And it will incorporate a TON of stormboyz. Why stormboyz? well, I like stormboyz, that's why! so how to do it, without breaking the bank? at $25 for only five models, they are just waaay too pricey for what I'm lookin' for. BUT what's the difference between a stormboy and a boy? the rokkit pack, that's all. So, the trick is less, finding money, but finding alternative rokkit packs. Can you say scratchbuild? so plan is to come up with a few designs of rokkit packs. I'll inform you all with pictures, when it happens, but, as of right now, that's a good 3 months away. The next big hurdle, is tactics. I'm never one to just, choose an army, I want to choose an army, and learn how it ticks. Whether or not it's a good army is irrelevant. Stormboyz are twice the price, of a regular boy. And they gain only a rokkit pack, which helps them travel 12 + d6 inches, in the movement phase alone. They can, in theory, go 24 inches in one turn if they get the assault down right. The other thing they get, and this is often overlooked, is stikk bombs. They get them on their profile, so its really two things they get for twice the price of a regular boy. Other than that, it's hard to justify the points. They may also deepstrike, but at the loss of assault, all that would do is shorten a turn of enemy shooting at them, and that will be later on in the game. If the opponent is imperial guard, I could see deepstrike being useful, because as the game wears on, they will have less to shoot at the stormboyz with, and all it will take is really two turns of having stormboyz down to ruin their life, and the deepstrike could eliminate the alphastrike effect on the stormboyz.

That said, regular deployment is preferable for me. And zagstruk makes stormboyz more about him, than, well, stormboyz, and I don't like that, even if they get to assault the turn they deepstrike with him. So what do I take exactly? 20 stormboyz is preferable for a single unit, two units of 20 is perfect, as they will provide a screen for your boyz, as well as be dead killy if they ever make it in cc. I don't expect them necessarily to survive, so I try to keep their kit light. The nob has a bosspole, a big choppa, and eavy armor. Thats right, I like eavy armor and big choppas! just because its not a 3+ save doesn't mean it sucks, and just because it doesn't make your attacks strength 8, also doesn't mean it sucks! its still an 84% chance to wound.

So overall strategy? if the opponent is packing heavy anti infantry, and I know I could break them if I just make it in assault, deepstrike aint bad. If they are most armies, then basic book straight up the table, is about all the tactics you'll need.

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