Saturday, March 5, 2011

Fall of Theorah campaign 000

I'm going to write what happened in my most recent campaign , feel free to take from this what you want, it's less about individual battles and more about the narrative, but here's what went down:

Participating armies:
Imperial Guard (me) - lost and the damned traitors
Chaos Space marines - Sons of the grave
Tau - Expeditionary Force
Space Marines - Vykar chapter
Space Marines - White Crescent Chapter
Orks - Waaagh Gurragok
Tyranids - Hive Fleet Behemoth splinter

Alright, so as you can see, plenty of armies, plenty of narrative.

Background: Theorah, is a mountainous and barren planet, fairly devoid of life, all except for a few sparse mining colonies, each one struggling to make quota under the massive imperial tithe. It's resource is mostly Iron and Copper, but the planet is so rich with it, it bears defending. Hoping to cut off the majority of the supply line in the region, the chaos warband under chaos champion Helcius plotted the takeover of the rather unprotected planet as their opening move in taking the region. Wanting to draw out the imperials, and remain rather undetected, Helcius ventured out to gain the favor of the chaos gods, something he hoped to be rewarded for in more ways than one.

mission 000 Fortunate Son:
Helcius has traveled to a small agricultural world of Karlona segundus and alone he must initiate his plan.

Forces:
Sons of the Grave:
Helcius

PDF/local populace:
40 guardsmen
2 sentinels
40 civilians fielded in family units of 4 WS1 S2 T2 I2 LD 3 W1 A 1

Objective:
no more than 25% of the civilians may make it to the opposite board edge alive for a chaos victory, if more than 25% make it, then imperial victory is achieved.

Deployment: imperial units deploy within 12 inches of the short board edge on the left, Helcius may deploy anywhere on the board, as long as he remains one inch away from enemy units.

Special Rules:
Faster Than Thy Neighbor: when rolling to see how far a civilian unit may run roll 2 d6 and choose the highest. And also roll an additional d6 for difficult terrain.

Reign In Blood: Helcius may charge 12 inches in the assault phase, and may roll an additional d6 when consolidating from close combat.

Planetary Defense Force: all guardsmen count as conscripts for their stat profile.


Victor: Chaos Space Marine
aftermath:I really enjoyed playing this one, it was kind of an ego boost for the chaos player, but whatever, It was one of those, lets just see how many models we can kill kind of games. In the end not one civilian made it out, I think the whole charging 12 inches may have been over powered, but I dunno, I think it still fits. If you want to play a similar campaign, this is a mission you could cut out, and just say mission accomplished automatically. But it's just a kind of game to open up with, while you're waiting on the other players and you are anxious for some gaming.

No comments:

Post a Comment