...wait for it... waiiiiit forrrr itttttt.... rough riders. With Mogul Kamir. see, give two of the rough riders plasmaguns, and make sure there are ten of these guys, and you're almoooost at 200, so maybe take a unit of ratlings as filler. Anywho, talk about packin a punch on the cheap.
for ten points, that's right, ten points a man, you get, cavalry (charge 12 inches), laspistols, and most importantly, a hunting lance. Now if you don't know, a hunting lance, is str 5, initiative 5, power weapon. SO, on the turn that the 7 nonplasmagunning/nonmogul kamir, riders charge in, they will get 7 laspistol shots, we'll say against... space marines, so that's a chance of 3 hits, and a whomping one wound, a whomping nothing, from the armorsave... :( but! heres the cool part, then they get the charge, with a 12 inch charge, they should always be the chargers, so yeah. so anywho, so 3 attacks on the charge each, for a whomping 21 attacks, at str 5... initiative 5... so thats 7 hits, 6 wounds and nooooo saves! and all for 6 points cheaper than a space marine... that's right. and the plasmagunners can just outrun anyone around him, and just keep poppin shots.
Mogul Kamir, was supposed to be nerfed, by the dreaded Rage Special Rule... but in kill team, no one is affected but Mogul the Mongol. So he's gunna end up with his crazy bitchass just charging the crap outta somebody. So try to maneuver him against the biggest guy.
anywho, if you wanted to make this list even harder, then throw out mogul kamir, and yeah. But this is an awesomely effective list.
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