some of you may remember the previous grays grenadiers, well, unfortunately thats a unit of the past, and has been for quite some time now. But tonight, they get a reboot. And all in the name of remodelling straken. but enough about that whole stuff, this is about the list itself.
Veteran squad: 70
powerfist 15
meltagun 10
sniper rifle 5
heavy bolter 10
cameleoline 30
carapace armor 30
demolitions 30
200 points
special rules:
sergeant: Preferred Enemy
Sniper: infiltrate
Heavy Bolter: feel no pain
Allright, so explaining the list in depth, sergeant is all about CC, with his shotgun, and his buddies with shotguns, a meltagun and a demo charge, there isn't a whole lot they're afraid of. That said, half the unit, will hold back and shoot with their lasguns, heavy bolter, and sniper rifle.
Now right off the bat, the big deal is the three doctrines. THREE doctrines? thats half my points! well, I just wanted a single squad. Whats more badass than that? and what's more trying to a general than that? to command forces against an entirely superior force?
Well here are my tactics.
The enemy will deploy in their quadrant, as per standard rules, probably with some space marines, one having feel no pain, another with furious charge, and another with fleet or something. So my sniper's whole job, is to divert as many men as possible to his location. Hopefully nabbing a rend along the way.
My heavy bolter's probably going to do the heavy lifting of the early game. I gave the heavy bolter feel no pain, because with a 3 up cover save, 2 wounds and feel no pain, that's pretty effin awesheome. The heavy bolter and friends will more than likely get a single kill, but that's about it.
The real winners come from the hard chargin mofo's with the sergeant. The democharge is str 8 AP 2, so goodbye terminators, good bye space marines, or whatever else you got. Next up meltagun will lay down the law against anyone with feel no pain. Then lastly shotguns blazing, my sergeant and his buddies will engage the remaining enemies. The guardsmen with just shotguns are kind of running interference against the biggest baddie, while my sergeant fights the remaining men. Eventually, the shotgunners will die, but then the meltagunner can pop the remaining specialist hopefully. The sergeant can reliably defeat two space marines, as long as he gets the charge.
well there you have it, a lone squad of men, over priced, over awesome, and how to use em.
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