Ok, so first ima give my reaction, then react to the reactions of others, because I waited and read a tonne of other posts first just to a be a tad different. So I know you've certainly read the rules somewhere, you're not getting this from me, so I won't make you read them again so lets dive in.
We'll start with the only thing that's breaking my heart about the new edition. Lower coversaves. it seems that my guardsmen will be weaker than ever, being easier to shoot at, being easier to get blasted even if they're in cover, and this just makes me sad in the pants. But that's about it for negatives.
I've always thought that vehicles should be easier to hit, I mean, there is a big difference between hitting a guardsmen with a bolter thats 23 inches away, from hitting a landraider that is literally right under your nose.
That all said, I think there should be a few additions to the shooting rules, while we're bringing it up. For example, if the unit numbers over 12 then it should be a little easier to hit, maybe a +1 up the new BS chart. Or if a unit is within 8 inches, then a +1 and of course, these stack, because you would truly have to be daft to miss a thousand gaunts surrounding you, and not go ten for ten.
Stealth rule has been vastly expanded with the ability to "vanish" I believe this could be really, really, really cool. I've always complained about snipers sucking, but it looks like they're finally having a comeback in 6th edition! My 8 ratlings are suddenly very happy.
Next up, if you're a long time reader, you know my opine on the new IG codex, since it took out doctrines. BUT NOW! doctrines for everybody!!! I know I know, kenny, where does it say doctrines? It doesn't, but it uses a word that if there was a warhammer specific thesaurus, it would be under it, STRATAGEMS!!!!!!!!!!
Ok, so why am I wigging out about stratagems? because stratagems means customization, and like all gamers, I LOVE THE SHIT out of some customization. To the point where I will read the stratagems over and over and over, and use them more than I'll use different units.
Now that all said, I do and don't care for bidding. because, I don't mind going second, I'll just bid really low, and get some extra strats. But then again, what about my opponent, if he plays against me all the time, then he'll know that, and bid low as well. I just don't like how complicated that all gets. So here's my thought for house rules, DON'T BID. Roll off anyway. Otherwise it'll get overly complicated, how do we reveal our bids anyway? write them down? thats gay, I don't want to have paper with me just to play warhammer. So I dunno. mixed emotions on the bidding.
Deepstrike rules, make so much sense its not even funny. Why would a unit careen off course when its not in danger? now who's to say there isn't any anti-air or something? then who's to say we didn't just burrow out of the FUCKING GROUND. So yeah.
at the same time, whilst I am very pleased with the rules, haters gunna hate. and several people I know have reacted very negatively, on the otherhand, some people have reacted very favorably. I think this hurts IG a whole lot, as more than ever a small elite force of heroic characters is favored, but I think that, that, is how war should be. Just ask Tzun Tsu, a small band of hardcore warriors will simply always outdo a large band of terrible ones. If not on the field of battle, off of it. anywho, we'll get to that in a minute. For now, I for one am disappointed at the haters. Since when have the rules been easy enough for noobs to comprehend anyway? it may feel super simple to us, but to someone getting into the hobby, the learning curve is barely made any steeper. Stratagems are making it more like Apoc... and? whats the complaint? its not like you have to use more models... its just more and better rules, so its all the fun and customization of your own force, and none of the taking 6 hours to play. Speaking of which, game length is becoming something a lot of people are worried about. I foresee it taking only a few minutes longer, I honestly don't see how it adds that much to game time. Now as far as even if it does take a while longer, who cares? when I play, I play all day anyway, so to me, its absolutely not a big deal.
lastly, and perhaps most importantly for guard units everywhere, experience. Now they haven't said whether or not this is army wide, hero wide, survivor wide, or just a once in a blue moon thing. But Who the fuck doesn't like to see a couple hardcore dudes doin hardcore stuff like blowing off heads with shotguns and turning around and punching a space marine in the face? I for one am very excited.
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