Saturday, February 5, 2011

The Sentinel

Some people look at sentinels as a cheap way to get a multilaser or an autocannon in. And that's fine, at 35 points a pop, who wouldn't like to take 9 of these babies for 315 points? but as they are almost that much money for that many points, I take two, and field them as separate units. I field them separately not because I don't like squadrons, but because they need to be on opposite ends of the board. If I had four I would field them as two units of two, but I don't. anywho, down to the nuts and bolts, I slap some cameleoline on there, and a lascannon... but a lascannon requires the heavy sentinel... well, yeah it does. Dude that's racking up some serious points... So? we don't have that kinda points to spend willy nilly now do we? yeah but, I mean let me get to what it does. See I plant each one on opposite ends of the board, in cover. Now the enemy, if they wish to destroy it, and they have to, otherwise they'll be bombarded by lascannons, they have to get through a 3+ coversave, and 12 armor. Doesn't sound intimidating? alright, lets run a lascannon against it. We'll say it already hit. There's a 50% chance of piercing, and a 16% chance of a glance. Then the cover save brings that 50% to a measly, 16%... yeup. and the Sentinel is still fairly cheap, considering it's survivability. Lets run the DREADED MELTA against it. So to hit, a space marine has a 66% chance of hitting. Then the melta has roughly a 60% chance to wound if it hits, bringing the probability of getting this far to a 40%...then we get cover, which brings it to a sad 13%. And that's melta.

Alright, so we get it, it's tough. But where's the dakka? Well, by placing one on opposite ends of the board, you'll get a nice fire arc, pretty awesome range, and did I mention lascannons yet? you know how they sucked against the sentinel? try poppin a rhino, against, side armor now. Yeah, pop goes the weasel - I mean rhino. Though I really just take this for its survivability it will get a fair amount of kills

Other loadouts for the sentinel, include but are not limited to:

Autocannon scout sentinel with camonetting:
much cheaper variation, and only slightly less effective in all areas.

Rocket Armored Sentinel:
if you fight MEQ and they don't always pack heavies, or you have bigger fish for them to fry, this little guy can supplement the firepower of your lads, and if it needs to, it can get in CC with the Marines, and basically be invulnerable, unless they have a powerfist :/

Scout Sentinel With Heavy Flamer:
Outflank... with a heavy flamer... need I say more?

Plasma Sentinel:
Tired of terminators yet?

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