Sunday, February 6, 2011

Deep Striking Guard

In the old dex, your entire guard army could infiltrate, or deepstrike. Now that's gone, (why am I the only one complaining about this?), and we went from entire army could deepstrike, to one unit, that can deepstrike. Granted, there's two, but I don't understand why anyone would deepstrike a vendetta or valkyrie, when they're faster deployed as normal. So that leaves us, with the overly boastful storm trooper. For literally the most bang for your buck, 3 units of 5, two meltas each, and they can reroll scatter die, what's not to love? oh yeah, that's 315 points, for 15 models, none of which will survive for very long. However, the thing to note here, is that they can kill anything, I mean anything, daemon princes, land raiders, tac squads, you name it, they can efficiently kill it, unless, it's a moderately sized unit, like say, 35 guardsmen, but if it's small in model count, then you have three squads that can deal with it efficiently.

Lets think for a minute about the other unit, the Valkyrie/vendetta, and the fact they too can deepstrike, and no one uses that. For starters, it's borderline useless, unless you really just wanna get a unit in there. Lets say you were using this as a last minute objective grabber. You have a squad of vets, loaded up in the vendetta, and you deepstrike it in next to a building, in a perfect world the squad gets out, and just claims the objectives, or at least contests. The Vendetta counts as having moved at cruising speed, and therefore can still shoot a little.

But you could also just drop them off there without the fear of deepstrike mishap... just sayin.

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