Here's my take on what special weapons I would like to see. Special weapons are an untapped resource of gameplay changing devices. And quite frankly, they are the flare in a unit. Well, the heavy weapons are too, so I'll come up with them as well.
In reality, there are heavy weapons, rifles, and light machine guns sprinkled throughout the platoon. GW has the rifles and heavy weapons down pat, but where are the LMGs? See, the rifles fire, while the LMG's setup, then the LMG's fire, while the riflemen move out, and the heavy weapons set up, then the heavy weapons fire, and the LMG's move up to the riflemen, then the riflemen fire, and the HMGs move up, So we are constantly moving forward, and providing superior firepower. So how do we translate that in warhammer? well, for starters, it would be a special weapon, of around 5-10 points, It would be at the 5 point level, just rapid fire with str 4 AP 5 and it would fire 2 shots at range, 3 shots up close. at 10 points, we can clock in assault 3 str 4 ap5. All I know is, I want an LMG, and I ponder why they haven't added it. I mean, I like the current special weapons and all, (except the sniper, which is underpowered) but they get a little old, and the LMG is an untapped obvious resource.
Next up, Automatic Shotgun! if you saw the movie the expendables, where the AA-12 rapes the bejeesus out of around 20 men in under ten seconds, then you know how cool this idea could be. It would be similar to the flamer, but instead it would be a non-template way of squeezing in anti-light infantry. See, str 4 ap 4 assault 4 but only range 12. So it's a good way of ripping a squad a new one, without the hassle of a template, or your opponent weaseling his way out of it by spreading his units out.
Next up, Climb Cord! not even a weapon, but the ability to scale walls! it would basically give a unit the ability to scale walls treating them as difficult terrain! whats the benefit? your opponent isn't expecting it, and you can use it to weather particularly assaulty armies a little bit better.
Designated Marksman Rifle, is my next opt for special weapons. Range 30, pinning, rapid fire, str 3 (or 4 if you're space marines) and thats about it! oh and it and the unit it accompanies may measure range before firing.
The heavy weapon...The Pepperbox. Perfect for anti-horde, it's basically a heavy shotgun! it's template, and str 6 ap 4! so basically, everything it's template touches, is toast! Now this would be an awkward unit requiring much finesse, but, still a nice option.
The OTHER heavy weapon, well, the lascannon isn't "cutting" it any more. And melta is king in anti-tank. And in what world, fictitious or otherwise, is a handheld device more adept at cutting through steel, then a massive cannon? My proposed solution? think Javelin Missile Launcher, instead of taking them on head on, it flies straight up, and plummets back down to hit the top armor, or otherwise, the rear, armor, in terms of armor value. So, I don't know if it could be another mode for the rocket launcher, too op at that point, I think anyway. But str 8 is spot on for the str of this weapon. So I dunno
Oh and I would like to see heavy mortars become a thing for guard. Just sayin, forgeworld is on to something there.
Finally, the underslung grenade launcher. Str 3 ap - blast. 5 points, and 2 shots. somewhat ineffective but still, really cool. shouldn't be as much of a special weapon, but like a weapon attachment, that may be taken on 2 or 3 guardsmen.
Well, I'm all out of ideas, other than making the sniper better, but I've posted on that before, so yeah. :p
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