If you didn't buy the Battle Missions book thangy, then kill team is simply a 200 point game, where models don't need to stay in unit cohesion, and you can give any 3 special rules from that section that starts on page 74 of the big book to any 3 models (only one rule per model, and each rule can only be used once). (Run on sentences ftw) so here's my list:
3 ratlings (I use the catachan snipers as "counts-as")-30 points
2 scout sentinels with autocannons and camo netting-100points
1 vet squad which either has half shotguns or all lasguns depends on my opponent -70 points
I usually give the sergeant of the vet squad feel no pain, one of the ratlings relentless, and another vet stealth.
Now as you can tell, not a whole lot of models are bein used here, but that's ok, because any vehicle here is worth its weight in gold, let alone one in cover with a 3+ save. Lets put it this way, a space marine with a plasma gun has less than a 10% chance to even penetrate it. And my sentinels can take out enemy vehicles all day, with their 48 inch range, and no unit cohesion, they can be on opposite sides of the board, and guarantee one of them a side shot. My ratlings I usually place on three of the four corners of the board, using them to keep the enemy moving around the center of the board, so my other units can pelt them while I'm only sacrificing 10 points a ratling. As for my vet squad, if I'm fighting a soft army, I'll load half of em up with shotguns and use those 5 men to assault the enemy, while my 5 with lasguns hang back and pelt them from afar and generally provide a bit of support fire. If its a harder army like space marines, I'll give em all lasguns, and hang em back only sending one man out at a time to draw them away, generally keeping them out of my hair.
Well there you go, hope maybe you can garner something from that list to use in your own army, and hope you give killteam a shot, its one of my favorite game types, as it provides a small battle that somehow leaves you entirely satisfied.
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