so if you know anything about orks, its that, the ork boy is the best thing to happen to orks, well, ever. He's allllll you got in the troops department, besides gretchin, but just lol @ how horrible that would be, and coming from me, yeah, that's bad. but there is one unit I can squeeze some potential out of, and that's the Shoota boy!
internets say he sucks. Why? cuz he's an ork, based around shooting, and they have BS 2! naturally that would suck right? well, I disagree, not that that wouldn't suck, but I don't think that's their purpose.
See, from a normal boy, you get one shot on the charge, and then yeah, out of 30 boyz maybe get two or three kills. With shoota boyz, you sacrifice one close combat attack, for one extra shooting attack. Now if the odds of a shooting attack succeeding are far worse than of a close combat attack, then why make that trade? well, typically, you don't want to.
But wait, you said they were good! they are, but not whole army good. What I'm proposing is a unit of them, not some massive shift in ork society.
ohhhh its all so clear now, thank's for clearing that up man.
no problem. so anywho, the shooting attacks help overcome two things. ONE: ork initiative, in case you haven't noticed, is 2. So even with furious charge, you're going to match at best. initiative doesn't matter in shooting, and if you peel enough off beforehand, then you can get to what shoota boyz really do best, which is, punch stuff. 3 attacks each is still awesome. How many times has your ork horde had like 60 attacks against a 10 man unit... you only needed 40 to ensure you would wipe them out. I've had ork assaults that had over 200 attacks in one melee, it was awesome, but it was overkill for sure. With the shoota boy, you still get enough attacks, you just also get a gun.
Two: (yeah that's right, I bet you forgot I was listing things didn't you!... I did...>.>) anywho TWO: you get a gun. Now what does that mean for orks? you can kill stuff, and you don't have to spend three turns running up the board... WOAH. Mind. Blowing. So lets run down some MATH HAMMMMMERRRRRRRRR. Ork shoota boy, versus, Tau Fire warrior. Shoota boy has a 33% chance of hitting. Thats right, one in three of his shots will hit. But when you fire two shots at maximum range... :o ! wait, that means... he HITS SOMETHING?! yeup. Statistically, your ork, WILL hit something. So one shot hits. That shot has a 66% chance of wounding, and since the tau's armor is 4+, that makes for a 33% chance of success, meaning, for every 3 ork shoota boys, a firewarrior should go down. Now the tau's turn. 50% chance to hit, 66% chance to wound. Now let me blow your mind again, with something ork shoota boyz can do. they can do something, incredibly un orky, take. Cover. So 50% of all wounds, never have to happen. just remember all those times, your opponent lolled in your face when you didn't get any saves, and just removed bucket loads of orks. That doesn't have to happen with shoota boyz. on another note, they can go to ground, increasing your odds to 66% chance of salvation.
NOW. Let us discuss how to field shoota boyz. First off, I just wanna say, the big shoota sucks. One more shot, a lot more range, but TEN more points. If it was 5 points, I'd be allllllll over that, but 10?! no sir. how many boyz? I say, no more than 15 shoota boyz to a unit. However, 10 is also feasible. Now this is a free kill point if you have 10 orks in the unit and it sees heavy fighting, so fight with your noggin good sir, and you shall come out ok. Now turn one, move up, maybe shoot, probably run. Turn two, walk up, fire for sure. Turn three, walk up, fire for sure, assault. consolidate backwards. Turn four, walk backwards, keep firing. Turn five, walk backwards, run towards nearest objective on your own side of the table.
Wait, you can hold the objective on your own side of the table?! mmmmmhrmmmm. No more draws because you bashed in the face of your opponent, but he held on by the skin of his teeth at home, and you just had nothing in your own base.
now in closing, I must stress, DO NOT. DOOOOOOOOOOOOO. NOOOOOOOOOOOOOOOT run an army of these guys, fuck don't even field two units of them. One nice and thin unit, taking cover when possible, always moving 6 inches when possible, and yeah! so get out there, give em a "shot" get it... shot? ho ho hooooo
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