Monday, November 30, 2009

A Look Back

I find myself the only person who actually, deeply misses the old IG codex. If for nothing else, for light infantry doctrine, I always took that, as well as sharpshooters, cameleoline, and hardened veterans. That made my army a whole lot pricier, but in the end it was worth it. People don't expect to fight a Gaurd army where everyone can infiltrate, and move through cover, get better coversaves, win in close combat, as well as essentially being ballistic skill 3.5 (reroll ones).

I think that without the doctrines, we certainly lost a big advantage. That's where the real fluff for IG came from. You could have any unique army you wanted, and I certainly enjoyed playing that army more than the new stuff. I like new platoon system, its a lot more defined, and I like the new stormtroopers, but overall, I don't care for the codex anywhere near as much. Granted, orders help with some of that, and keeps your army far more flexible, but I miss the fluff, and being an underdog. Now I feel like a cheapskate everytime I win, and people chalk it up to an OP army, instead of a tactical victory, I don't always want to win.

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