Monday, August 8, 2011

How to Counter The Ork

See. IG are a horde army, pretty much, the premier horde army for ranged combat. Orks are the premier horde army for close combat. And man to man (or man to ork I guess) statistically, the ork will come out on top. See, lets say the imperial guardsmen shoots his lasgun, once at 24 inches, odds are below 10%, remember, even the ork gets an armor save against a lasgun. Now the ork gets a little closer, we'll say he fails the waagh run, give the IG benefit of the doubt here. So the guardsmen even gets frfsrf ontop of the rapid fire. For a total of 3 shots, this is at best remember. each shot, having, less than a 10% chance of success, for a total, of at best, less than 30% chance. Now the ork on the other hand, gets a 30% chance of success to wound the guardsmen... 4 times. so. how do we counter this? more men? not possible. More dakka? not reliable. Straken? now there's a good idear.

See. We're gunna get charged. That's the long and short of it. But what they ain't expectin, is commissars, priest's, standards, straken, and a good ol' fashioned thing called human resolve. With a priest, a commissar, and straken nearby, a lone guardsmen's chance of success in combat, moves from again, less than 10 % (thats for either ranged, or cc) to a whomping 33% chance, and that's with 2 attacks each, ontop of the chances before, and with plenty of inspiration for staying in the fight. The answer my imperial guard friends, isn't to run from your foe, or to bring more weapons than him, its to beat him into the ground the old fashioned way, the REAL old fashioned way... of course bringing more guns on top of this doesn't hurt a whole lot either... just sayin.

Thursday, August 4, 2011

Spelunkinatornation part two

Pvt Stanley (the manly) swept his bolter to the left, shining his flashlight around in the dark interior of the space hulk. It was cold. and the only visible light now was coming from the end of the flashlights they all carried. Sergeant Wallace looked the whole room over, made sure everyone was checking their corners.

"alright lads, lets get moving. Stan, you're on point!" With that the squad made their way to a nearby corridor and suddenly the cavernous hangar, gave way to the immensely crammed hallways. In full gear, they had to move single file. Lance Corporal Ohjay was last in line. The sound of his heavy combat boots sounded impossibly loud with every step, but speed was of the essence. They'd all heard the stories. Stories of genestealers, or orks, or things even worse, from beyond the grasp of reality itself. The only way they were going to survive, was if they packed enough firepower. And considering firepower was Ohjay's specialty as the demolitions expert, he hoped that at least he would survive.

suddenly a loud hiss burst from a nearby chamber. The team froze as a flicker of light came from behind. Ohjay swung his shotgun left towards the light, while Stan and Wallace moved up to investigate the hiss. Ohjay raised his hand to block the light, his eyes so used to the dark now. once his eyes adjusted he finally realized what it was. "Corporal Nicholas! get over here!" he shouted.

Wallace and Stan both pressed themselves as hard against the walls of the ship as humanly possible. They were about to round the corner where they heard the loud hiss. Stan crouched down, and Wallace gave him the tap confirming he too was ready, and together they rounded the corner. There was nothing. In the distance they heard Ohjay yell something, so they turned back to see what the matter was, when a nearby pipe let forth a belch of steam, making them both jump a foot. It was the old damaged pipe all along. Sergeant Wallace and Private Stanley both arrived to Ohjay and Nicholas bent over a computer screen that was somehow still powered. Nicholas inserted his mechanicus data chip, and downloaded what he could from the files.
"We should be able to repower the whole ship, at least the vessel we're currently in. all we have to do is make our way to engineering. Once there we can control the life support systems, maybe even get some lights turned on." explained Nicholas.
"but first we gotta scrap those civies.' Wallace reminded them. 'So lets get the lead out and get it done."

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so basically this is taking a lot longer to put it into this format than I thought.... anywho I gotta go work. :(

Tuesday, August 2, 2011

Why We Fall Out Of The Hobby

ok, so you may have noticed, that the amount of content has severely dropped. I blame loss of interest. But not in the blog, but simply the game. I poured my heart and soul into warhammer for over 3 years. It was my favorite thing ever. It just for whatever reason has run its course as a hobby for me. I simply ran out of time for it, and money for it.

NOW, FRET NOT!

for I'm not giving up the hobby, but I just cannot enjoy the hobby like I used to. I've really fallen more into D&D type games, and not even them anymore, just roleplaying. bread and butter combat mechanics, combined with ridiculous ideas and good and merry times. Spelunkinatornation being a prime example. I apologize for the lack of willpower on my part to stay with the hobby, but! Don't let me go to waste, I'm still a source of information and knowledge, and will continue to apply my ideas both on my blog, and to those in need.

Overall nothing is really changing, but I figured it needed to be said, that, well... 40k just isn't the hobby it used to be for me.