Monday, April 4, 2011

Fall of Theorah Campaign part 004


As winter set on the planet of Theorah, The legions of the lost and the damned suffered hundreds of casualties a day due to their lack of equipment or care from the Sons of the Grave. Helcius scoffed at their frailty. Meanwhile, the unwary alliance of Space Marine and Tau was fraying at the seams. The Commander of the Lost and The Damned, Warlord Karkan, understood the necessity of getting deeper into the city before the cold truly came on in full force, so he decided to move, even if Helcius would not.

TLatD Push against the city

Mission Objective:
apocalypse and cities of death, objectives

Forces:
TLatD
4000 points
strategic assets and stratagems:
snipers
combat engineers
plunging fire
scheduled bombardment
tank riders
on my coordinates


Tau
4000 points

strategic assets and stratagems:
combat engineers
plunging fire
power station
obstacles
minefield
bunkers

Victor: TLatD
Aftermath
when it comes down to it, snipers really do make a difference in the rubble of 40k's cities of death. See, ratlings have their uses when against Tau. Everysingle turn I had at least two units pinned, thanks to mortars and snipers. in apocalypse two units isn't a whole lot, but in the scheme of things, per turn, thats doin some damage. The real kicker here was just how effective imperial guard are in cities. The whole real point of the match was for both me and my friend who each have the largest armies to clash.

Highlight Reel (translation of ingame moment) (yeah that's right, I just added a segment! wanna fight about it? didn't think so!):

So basically, one of my squads had been moving up steadily along one side of the board, taking cover and such when they came to a large intersection, where two tau bunkers were, and a minefield. The Tau had so much fire pouring down onto that intersection it was halting my entire advance. We're talkin two broadsides, three hammer heads, and over 30 firewarriors, all centered around their power station. My leman russes were giving a platoon a ride to the right, they were taking the real brunt of the damage. meanwhile, my squad moving up the left, snuck up and planted a melta bomb on one of the bunkers, the resulting facepalm of my opponent, was totally worth it. Not to mention when my basalisks took out his power station and my autocannons made short work of the remaining forces. So my MVP goes to bastonne and his lads for making their fantastic little stunt possible, and creating the first crack in their defenses, for which the rest to crumble around.

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