- Must be a non-unique infantry model.
- Starting upgrade allowance: 20 points
- Only 1 HQ may be a Main Character.
- You don't have to field your Main Character, however you must have one in the Campaign Roster.
- The main Character may choose one Warlord Trait from any available Warlord tables. He may also then roll for two more in the standard way, with one re-roll allowed. These are then the Main Character's permanent Warlord Traits. i.e. a Chaos Lord may choose to take Black Crusader, then roll for the Strategic Warlord traits, then Personal Warlord Traits, and if he doesn't like either of the results, he may reroll one of them.
Table of Infinite Mortality:
whenever a character is brought down to zero wounds remaining, at the end of the game, roll on the Table of Infinite Mortality.
1-2: Choir of Obese Females: The Character is either killed, or maimed to the point of uselessness, and may not return for the duration of the campaign.
3-4: Just a Flesh Wound: The Character is horribly injured, but stable. Should the player wish to field the character in the next battle he will enter the board with only one wound remaining. However, he will also gain the Stubborn universal special rule, for the remainder of the Campaign.
5-6: BRB: the chosen model must take a toughness test. If passed they may return to the battle field the very next game with full wounds. If failed, treat this as a Just a Flesh Wound result.
Characters with Eternal Warrior add +1 to the result on the Table of Infinite Mortality.
Instant Death: should the model suffer an Instant Death result, roll a d6. If it's a 6, then the character treats this as a BRB result, and gains the Eternal Warrior Special Rule for the remainder of the Campaign. Otherwise treat the death as a Choir of Obese Females result.
Death of a Main Character:
Unfortunately for every bold hero that climbs the mountain, there are a dozen corpses along its jagged slopes. Should a Main Character fall in battle he must be replaced immediately as fate pulls forth another soul for glory or doom.This new Main Character follows all of the rules for creating a Main Character, and your army must go back to 20 point limit as must your new Main Character. This new Character does not have to have been on the Campaign Roster.
Army Rules:
- Units are only allowed as many points to spend as the Main Character (20 to start with)
- Each Force Organization Slot must be unlocked. To begin with you may only take Troops. Each game you may unlock one more Force Org Slot. Allies and Fortifications must also be unlocked in this manner, as well as separate detachments. Unlocked Allies only have access to the same slots you've already unlocked.
- No unique models may be fielded. If you wish to do so, you may field one unique character instead of unlocking another Force Organisation Slot, this may only be done after every Force Org Slot for your primary detachment is unlocked.
Campaign Roster:
- You must list 5 + the number of games played, units from your chosen codex, and allied codex. One of these must be your Main Character, and at least two must be troops.
- Your opponent has unlimited access to your roster.
- You may only field units included in this Roster.
Badass Points:
Main Characters are capable of great deeds, and it is on their backs that this campaign must be won. Each Badass point unlocks 10 more points for your Main Characters allowance. and for every 3 badass points you may gain one reroll of any dice pertaining directly to the actions of that character. For example, you may use it on to hit rolls, to wound rolls, saves, even on the table of infinite mortality. Absolutely any roll that directly affects the Main Character.
Badass Actions:
- Cool Guys Don't Look at Explosions: whenever a vehicle suffers an explosion result within 12 inches, or an ordnance weapon is fired and the template lands within 12 inches, as long as the Main Character cannot draw line of sight to it from it's "eyes" he gains a Badass Point.
- Challenge Accepted: accepting or issuing a challenge is worth 1 Badass Point.
- A New Challenger Aproaches: Accepting or issuing a challenge to another Main Character is worth 2 Badass Points.
- Victory: regardless of whether or not the Main Character was fielded, a victory is worth one Badass Point
- Insane Bravado: Whenever a leadership test is passed on double ones, that is worth 3 Badass Points.
- Any roll on the Table of Infinite Mortality is worth 1 Badass Point... if they survive.